In Early ’90s Technology Was Limited and Worldwide there Were Few Electronic Toys. This kind toys with 8051 or plain common IC were easy to find. This particular project is not created by us. This project is shared by ExeCuteLi on hackster.io
who deserves the full credit. Here is His Arduino Basic Piano For Children With Pushbutton & Buzzer as Components. The original project on hackster.io
has video and detailed steps for full newbies :
1 | https://www.hackster.io/executeli/unravel-preset-piano-easy-arduino-even-a-ghoul-can-make-it-17c472 |
We are sharing the project with our readers to encourage Free Software culture. We are encouraging to modify the project by showing our few older projects to make it more beautiful (although difficult). Those those are towards saying Arduino costs higher for this work, well there are cheap breeds from ATtiny family like ATtiny 10, ATtiny 13 which will work fine alone as microcontroller. However, working with ATtiny 10, ATtiny 13 will require minimum idea of working with bootloader.
Circuit and Code to Build Arduino Basic Piano For Children
You need the following components :
---
Arduino UNO or similar board
Pushbutton – Five
Buzzer – One
1K Ohm resister – Five
Jumpers – Few
Breadboard – One
Here is how the connection need to be made :
In our some earlier project, like Arduino door bell, you used a separate file for sound as pitches.h
. Normally we need one .ino
file in Arduino. That code is for this project this :
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | #include "pitches.h" #define ACTIVATED LOW const int PIEZO = 11; const int LED = 13; int buttonSong = 8; const int BUTTON_C = 6; const int BUTTON_AS = 4; const int BUTTON_A = 3; const int BUTTON_G = 2; void setup() { Serial.begin(9600); pinMode(LED, OUTPUT); pinMode(BUTTON_C, INPUT); digitalWrite(BUTTON_C,HIGH); pinMode(BUTTON_AS, INPUT); digitalWrite(BUTTON_AS,HIGH); pinMode(BUTTON_A, INPUT); digitalWrite(BUTTON_A,HIGH); pinMode(BUTTON_G, INPUT); digitalWrite(BUTTON_G,HIGH); pinMode (buttonSong, INPUT); digitalWrite(buttonSong, HIGH); digitalWrite(LED,LOW); } // notes in the melody: int melody[] = { NOTE_AS4, NOTE_C5, NOTE_AS4, NOTE_A4, NOTE_G4, NOTE_C5, NOTE_AS4, NOTE_A4, NOTE_G4, NOTE_G4, NOTE_F4, 0, 0, NOTE_DS4, NOTE_DS4, NOTE_F4, NOTE_D4, 0, 0, 0, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D5, NOTE_D5, NOTE_G3, NOTE_AS3, NOTE_C4, NOTE_G3, NOTE_G3, NOTE_AS3, NOTE_AS4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_AS4, NOTE_AS4, NOTE_G3, NOTE_AS3, NOTE_C4, NOTE_G3, NOTE_G3, NOTE_AS3, NOTE_AS4, NOTE_C5, NOTE_AS4, NOTE_A4, NOTE_G4, NOTE_C5, NOTE_AS4, NOTE_A4, NOTE_G4, NOTE_G4, NOTE_F4, 0, 0, NOTE_DS4, NOTE_DS4, NOTE_F4, NOTE_D4, NOTE_G3, NOTE_AS3, NOTE_C4, NOTE_F3, NOTE_AS3, NOTE_A3, NOTE_F3, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D5, NOTE_D5, NOTE_G3, NOTE_AS3, NOTE_C4, NOTE_F3, NOTE_AS3, NOTE_G3, NOTE_AS4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_AS4, NOTE_AS4, }; // note durations: 4 = quarter note, 8 = eighth note, etc.: int noteDurations[] = { 4.5, 2.25, 2.25, 4.5, 2.25, 2.25, 2.25, 2.25, 2.25, 4.5, 3, 9, 4.5, 4.5, 2.25, 4.5, 2.25, 1.125, 2.25, 4.5, 4.5, 2.25, 4.5, 2.25, 4.5, 2.25, 4.5, 4.5, 4.5, 2.25, 4.5, 4.5, 4.5, 2.25, 4.5, 2.25, 4.5, 2, 4.5, 4.5, 4.5, 2.25, 4.5, 4.5, 4.5, 2.25, 2.25, 4.5, 2.25, 2.25, 2.25, 2.25, 2.25, 4.5, 3, 9, 4.5, 4.5, 2.25, 4.5, 4.5, 4.5, 4.5, 4.5, 4.5, 3, 3, 4.5, 2.25, 4.5, 2.25, 4.5, 2.25, 4.5, 4.5, 4.5, 4.5, 2.25, 4.5, 4.5, 2.25, 4.5, 2.25, 4.5, 2.25, } ; void loop() { while(digitalRead(BUTTON_C) == ACTIVATED) { tone(PIEZO,NOTE_C5); digitalWrite(LED,HIGH); } while(digitalRead(BUTTON_AS) == ACTIVATED) { tone(PIEZO,NOTE_AS4); digitalWrite(LED,HIGH); } while(digitalRead(BUTTON_A) == ACTIVATED) { tone(PIEZO,NOTE_A4); digitalWrite(LED,HIGH); } while(digitalRead(BUTTON_G) == ACTIVATED) { tone(PIEZO,NOTE_G4); digitalWrite(LED,HIGH); } if(digitalRead(buttonSong) == ACTIVATED) { for (int thisNote=0; thisNote <85; thisNote++) { int noteDuration = 600 / noteDurations[thisNote]; tone(11, melody[thisNote], noteDuration); int pauseBetweenNotes = noteDuration * 1.50; delay(pauseBetweenNotes); noTone(11); } } noTone(PIEZO); digitalWrite(LED,LOW); } |
On your Arduino IDE, you open another tab and name it pitches.h
and copy paste this code and save it :
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 | #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 |
Now compile and run it.
Can you improve the project by adding one LED for each pushbutton so that upon pushbutton press they’ll light up? We have such kind of guide for creating keypad tone for making LED on upon pushbutton press.
Tagged With arduino pushbutton , arduino buzzer activated by button , piano arduino , kids piano arduino , https://thecustomizewindows com/2018/06/arduino-basic-piano-for-children-pushbutton-buzzer/ , buzzer piano arduino , arduino ピアノ , arduino piano with push button , Arduino piano piezo 6 button simple , piezo piano for children arduino